1️⃣ Learn what each window in the Live2D software is for and how it helps in the rigging workflow.
🚩 Quest 1: Create a new model file and explore each window inside the Live2D Cubism interface.
Before we can rig, we need something to work with — so let’s create a new model file and get familiar with the Live2D interface.
Let’s walk through each section of the interface one by one and break down what they’re for.
This is the main top menu bar with tabs like File, Edit, View, and so on.
Each tab includes various options and settings — but don’t worry about memorizing everything now. We’ll introduce features as we need them, so you’re not overwhelmed from the start.
This window works like a layered folder system for your model. It shows all your Art Meshes, Deformers, and folders.
This window shows all the deformers and how they’re organized hierarchically.
For now, just know that this is where they live. You can also hide and lock deformers here, just like in the Parts Window.
This window changes based on the tool you’re currently using.
This bar contains the most frequently used tools in Live2D.
We’ll go over each tool when we start using them — no need to memorize everything up front.
This lets you adjust the properties of selected objects, such as:
Basically, if you have something selected, this is where you edit its key details.
This is where all your model’s movement data is stored.
For now, just know this is where we will be setting all our movements that change the models position.
This is your main canvas — where your model appears and where all the rigging and animation happens.
This is where you’ll spend most of your time!
1️⃣ Learn what each window in the Live2D software is for and how it helps in the rigging workflow.
🚩 Quest 1: Create a new model file and explore each window inside the Live2D Cubism interface.
Before we can rig, we need something to work with — so let’s create a new model file and get familiar with the Live2D interface.
Let’s walk through each section of the interface one by one and break down what they’re for.
This is the main top menu bar with tabs like File, Edit, View, and so on.
Each tab includes various options and settings — but don’t worry about memorizing everything now. We’ll introduce features as we need them, so you’re not overwhelmed from the start.
This window works like a layered folder system for your model. It shows all your Art Meshes, Deformers, and folders.
This window shows all the deformers and how they’re organized hierarchically.
For now, just know that this is where they live. You can also hide and lock deformers here, just like in the Parts Window.
This window changes based on the tool you’re currently using.
This bar contains the most frequently used tools in Live2D.
We’ll go over each tool when we start using them — no need to memorize everything up front.
This lets you adjust the properties of selected objects, such as:
Basically, if you have something selected, this is where you edit its key details.
This is where all your model’s movement data is stored.
For now, just know this is where we will be setting all our movements that change the models position.
This is your main canvas — where your model appears and where all the rigging and animation happens.
This is where you’ll spend most of your time!