1️⃣ Rig the Mouth X
2️⃣ Rig the Face Jaw
🚩 Quest 1: Rig the Mouth X
🚩 Quest 2: Rig the Face Jaw
First we must create a new blend shape parameter for Mouth X
Parameter: Mouth X
ID: MouthX
Now we'll make a new parameter around the Outer mouth parts called: Mouth [PH]
Now we make our deformations
Mouth X - Value: 1
Now you can reflect the Mouth motion over to the - 1 Value.
Within our Face [XY] Deformer, we need to create:
Now on our Mouth X blend shape, we can make the following deformations!
Mouth X - Value: 1
We just want to make sure the jaw lines up with the tilt of the mouth!
Now reflect the motion to the -1 value.
We will also add Jaw movement on the face
So again on deformer Face [PH]:
Mouth Open - Value: 0
Mouth Open - Value: 1
We will pull down the middle of the deformer to match the jaw with the open mouth, creating a "opening of the jaw" effect for our model.
Level 3 - Stage 3 | Study File
1️⃣ Rig the Mouth X
2️⃣ Rig the Face Jaw
🚩 Quest 1: Rig the Mouth X
🚩 Quest 2: Rig the Face Jaw
First we must create a new blend shape parameter for Mouth X
Parameter: Mouth X
ID: MouthX
Now we'll make a new parameter around the Outer mouth parts called: Mouth [PH]
Now we make our deformations
Mouth X - Value: 1
Now you can reflect the Mouth motion over to the - 1 Value.
Within our Face [XY] Deformer, we need to create:
Now on our Mouth X blend shape, we can make the following deformations!
Mouth X - Value: 1
We just want to make sure the jaw lines up with the tilt of the mouth!
Now reflect the motion to the -1 value.
We will also add Jaw movement on the face
So again on deformer Face [PH]:
Mouth Open - Value: 0
Mouth Open - Value: 1
We will pull down the middle of the deformer to match the jaw with the open mouth, creating a "opening of the jaw" effect for our model.
Level 3 - Stage 3 | Study File