1οΈβ£ Deform the facial feature parts to create the head angles
β
π© Quest 1: Deform the Main Upper Deformers
π© Quest 2: Deform the Individual Lower Deformers
β
We'll start by deforming the top-level face deformers that affect multiple parts at once. This helps us move things into the general right positions before getting specific.
Deformers you'll work on:
Weβll begin with general positioning using Angle X Augment and Angle Y Augment as parameters.
***Take your time with this part. It will take a lot of guessing and checking. A lot of trial and error. Even I don't make things look perfect on my first attempt, I take the time to go back after moving things initially and change things later down the line.***
β
Angle X Augment = 30
Angle Y Augment = 0
Angle X Augment = 0
Angle Y Augment = 30
Angle X Augment = 0
Angle Y Augment = -30
Angle X Augment = 30
Angle Y Augment = 30
Angle X Augment = 30
Angle Y Augment = -30
β
Now weβll handle the finer deformations of the lower-level eye parts. These deformers help polish the movement and make things feel clean and lively.
Deformers:
β **Note you will be able to copy, paste, and reflect these deformers, then move your right eye parts into these deformers to make sure you have perfectly symmetrical movements.**
Angle X Augment = 30
Angle Y Augment = 0
Angle X Augment = -30
Angle Y Augment = 0
Angle X Augment = 0
Angle Y Augment = 30
Angle X Augment = 0
Angle Y Augment = -30
β
Level 4 - Stage 2 |Β Study File
β
β
1οΈβ£ Deform the facial feature parts to create the head angles
β
π© Quest 1: Deform the Main Upper Deformers
π© Quest 2: Deform the Individual Lower Deformers
β
We'll start by deforming the top-level face deformers that affect multiple parts at once. This helps us move things into the general right positions before getting specific.
Deformers you'll work on:
Weβll begin with general positioning using Angle X Augment and Angle Y Augment as parameters.
***Take your time with this part. It will take a lot of guessing and checking. A lot of trial and error. Even I don't make things look perfect on my first attempt, I take the time to go back after moving things initially and change things later down the line.***
β
Angle X Augment = 30
Angle Y Augment = 0
Angle X Augment = 0
Angle Y Augment = 30
Angle X Augment = 0
Angle Y Augment = -30
Angle X Augment = 30
Angle Y Augment = 30
Angle X Augment = 30
Angle Y Augment = -30
β
Now weβll handle the finer deformations of the lower-level eye parts. These deformers help polish the movement and make things feel clean and lively.
Deformers:
β **Note you will be able to copy, paste, and reflect these deformers, then move your right eye parts into these deformers to make sure you have perfectly symmetrical movements.**
Angle X Augment = 30
Angle Y Augment = 0
Angle X Augment = -30
Angle Y Augment = 0
Angle X Augment = 0
Angle Y Augment = 30
Angle X Augment = 0
Angle Y Augment = -30
β
Level 4 - Stage 2 |Β Study File
β
β