1οΈβ£ Rig the Inner Mouth XY
2οΈβ£ Rig the Ears XY
β
π© Quest 1: Inner Mouth XY
π© Quest 2: Ears XY
β
First weβll make a new deformer around the Tongue and Back_Teeth, since these parts add depth when the mouth moves with the head.
Deformer Name:Tongue β Back Teeth [XY]
Now, similar to how we rigged the Facial Features [XY], weβll deform the inner mouth parts using the head angle parameters.
π‘ Tip: It helps to open the mouth so you can clearly see how the tongue and teeth need to shift at each angle.
Adjust the position of the tongue and back teeth for a sense of depth.
Pull the back teeth and tongue down.
Pull the back teeth and tongue upward.
β
Now weβll rig the ears to move with the head.
Inside the Ear [XY]
Deformer, create the following:
Right Ear [XY]
Earring Rotation
(Rotation Deformer)Weβll deform the right ear (with the earring), and reflect it later for the left side. You can delete the earring from the left ear after reflection.
Letβs add draw order keyframes to the Ear Art Mesh so the right ear moves in front of the face when it should:
700
703
700
This ensures the ear appears in front only when the face turns right (value 30), since the Head is also on draw order 700
.
Add rotation keys to the Earring Rotation
deformer so it swings downward slightly at every head angle.
This creates the illusion of gravity.
β
Level 4 β Stage 4 | Study File
β
β
1οΈβ£ Rig the Inner Mouth XY
2οΈβ£ Rig the Ears XY
β
π© Quest 1: Inner Mouth XY
π© Quest 2: Ears XY
β
First weβll make a new deformer around the Tongue and Back_Teeth, since these parts add depth when the mouth moves with the head.
Deformer Name:Tongue β Back Teeth [XY]
Now, similar to how we rigged the Facial Features [XY], weβll deform the inner mouth parts using the head angle parameters.
π‘ Tip: It helps to open the mouth so you can clearly see how the tongue and teeth need to shift at each angle.
Adjust the position of the tongue and back teeth for a sense of depth.
Pull the back teeth and tongue down.
Pull the back teeth and tongue upward.
β
Now weβll rig the ears to move with the head.
Inside the Ear [XY]
Deformer, create the following:
Right Ear [XY]
Earring Rotation
(Rotation Deformer)Weβll deform the right ear (with the earring), and reflect it later for the left side. You can delete the earring from the left ear after reflection.
Letβs add draw order keyframes to the Ear Art Mesh so the right ear moves in front of the face when it should:
700
703
700
This ensures the ear appears in front only when the face turns right (value 30), since the Head is also on draw order 700
.
Add rotation keys to the Earring Rotation
deformer so it swings downward slightly at every head angle.
This creates the illusion of gravity.
β
Level 4 β Stage 4 | Study File
β
β