Level 4 - Head XY
>
Stage 3 - Head Z & Neck Z

Stage 3 - Head Z & Neck Z

STAGE

🧭 Lesson Objective

1️⃣ Make the Head move in the Z axis

2️⃣ Make the Neck follow the X and Z axis movements

‍

🎯 Lesson Quests

🚩 Quest 1: Head Z Movement
🚩 Quest 2: Neck X and Z Movement
🚩 Quest 3: Head Z Augment Physics Group

‍

🚩 Quest 1: Head Z Movement

We'll be using the rotation deformer Head Z Rotation in the hierarchy.

Make sure the Rotation deformer is positioned roughly here on the head:
You can hold CTRL and click the middle of the rotation deformer to move it.
I also like to hold Shift to keep it centered.

Angle Z Augment – Value: 30
Apply your rotation here, then use Reflect Horizontally to mirror it over to Value: -30.

‍

🚩 Quest 2: Neck X and Z Movement

Inside the Neck [XY] Deformer, create two new deformers:

  • Neck Z – Head Angle
    • Neck XY – Head Angle

Make sure these deformers are centered around the neck properly.

Now create the following deformations:

πŸ” On Neck Z – Head Angle

Deform for Angle Z Augment = 30


Then reflect for Angle Z Augment = -30

πŸ” On Neck XY – Head Angle

Deform for Angle X Augment = 30


Then reflect for Angle X Augment = -30

πŸ’‘ Optional:
You could also deform this for Angle Y if your model has neck textures.
This one doesn’t, so it’s okay to skip it.

‍

🚩 Quest 3: Head Z Augment Physics Group

Head into the Physics window, duplicate your Head XΒ or Head Y physics group, and change the input adn output:

  • Input: Angle Z
  • Output: Angle Z Augment

Adjust your output scale to make sure it reaches 100% when previewing movement.

‍

πŸ“¦ Study File

Level 4 – Stage 3 | Study File

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🏁 End of Level 4 – Stage 3 | Head Z & Neck Z

‍

Level 4 - Head XY
>
Stage 3 - Head Z & Neck Z

Stage 3 - Head Z & Neck Z

STAGE

🧭 Lesson Objective

1️⃣ Make the Head move in the Z axis

2️⃣ Make the Neck follow the X and Z axis movements

‍

🎯 Lesson Quests

🚩 Quest 1: Head Z Movement
🚩 Quest 2: Neck X and Z Movement
🚩 Quest 3: Head Z Augment Physics Group

‍

🚩 Quest 1: Head Z Movement

We'll be using the rotation deformer Head Z Rotation in the hierarchy.

Make sure the Rotation deformer is positioned roughly here on the head:
You can hold CTRL and click the middle of the rotation deformer to move it.
I also like to hold Shift to keep it centered.

Angle Z Augment – Value: 30
Apply your rotation here, then use Reflect Horizontally to mirror it over to Value: -30.

‍

🚩 Quest 2: Neck X and Z Movement

Inside the Neck [XY] Deformer, create two new deformers:

  • Neck Z – Head Angle
    • Neck XY – Head Angle

Make sure these deformers are centered around the neck properly.

Now create the following deformations:

πŸ” On Neck Z – Head Angle

Deform for Angle Z Augment = 30


Then reflect for Angle Z Augment = -30

πŸ” On Neck XY – Head Angle

Deform for Angle X Augment = 30


Then reflect for Angle X Augment = -30

πŸ’‘ Optional:
You could also deform this for Angle Y if your model has neck textures.
This one doesn’t, so it’s okay to skip it.

‍

🚩 Quest 3: Head Z Augment Physics Group

Head into the Physics window, duplicate your Head XΒ or Head Y physics group, and change the input adn output:

  • Input: Angle Z
  • Output: Angle Z Augment

Adjust your output scale to make sure it reaches 100% when previewing movement.

‍

πŸ“¦ Study File

Level 4 – Stage 3 | Study File

‍

🏁 End of Level 4 – Stage 3 | Head Z & Neck Z

‍

Level 4 - Head XY
>
Stage 3 - Head Z & Neck Z

Stage 3 - Head Z & Neck Z

STAGE
Learn how to rig the head Z Angles.
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