Level 1 - Fundamentals
>
Stage 2 - Clipping

Stage 2 - Clipping

STAGE

🧭 Lesson Objective

1️⃣ Learn what clipping is and how it works in Live2D Cubism
2️⃣ Learn how to apply clipping between Art Meshes
3️⃣ Clip all the required parts in the Lua model correctly

🎯 Lesson Quests

🚩 Quest 1: Learn what clipping is, and try clipping two Art Meshes together
🚩 Quest 2: Clip the Art Meshes required on the Lua Model

🚩 Quest 1: What is Clipping?

Clipping allows you to "mask" or hide an Art Mesh based on the shape of another Art Mesh, which acts as the clipping mask.

When clipped, the visible part of an Art Mesh will only appear inside the boundaries of the mask.

💡 What is an Art Mesh?

An Art Mesh is a single art layer of the model that has a mesh drawn on top of it for deformation, animation, and movement.

So when we say "Art Mesh," we’re referring to both the art and its editable mesh.

📁 Try Clipping with Downloadable Study File

To follow along with this lesson, make sure to download the study file at the top of the lesson.

Level 1 - Stage 1 | Clipping Study File

You’ll see two Art Meshes: the Protagonist Logo and a Purple Circle.

  • Without clipping: the logo moves freely on top of the circle.
Live2D Un-clipped Example
  • With clipping: the logo becomes masked by the circle—it only appears inside the circle.
Live2D Un-clipped Example

🛠️ How to Apply Clipping

  1. Click on the masking Art Mesh (the shape you want to clip to, and in this case the purple circle).
  2. In the Inspector Window, look for the ID of the Art Mesh.
    • Example: If the layer is named "Circle", the ID is also "Circle".
An Art meshes Name and ID
    • ⚠️ Live2D renames IDs with "Artmesh#" if your layer names have spaces. To avoid this, name your PSD layers with underscores instead of spaces (e.g., Mouth_line instead of Mouth line).
  1. Copy the ID of the mask (e.g., "Circle").
  2. Click on the Art Mesh you want to clip (e.g., "Protagonist Logo").
  3. In its Inspector Window, paste the copied ID into the Clipping ID box.

✅ The Protagonist Logo will now be clipped to the circle, and will now only appear inside the mask’s shape.

🔄 Reverse Clipping (Optional)

Want the Art Mesh to appear only outside the mask?

Enable Invert Mask in the Inspector Window. This makes the clipped art show only outside the masked area.

Live2D Reverse-clipped Example

🚩 Quest 2: Clipping Art Meshes on the Lua Model

When you first import the Lua model, you’ll notice it looks a little strange. That’s because nothing is clipped yet.

To clean this up, we need to clip the correct parts of the model together.

📋 Common Parts to Clip on VTuber Models

  • Shadows (hair, clothing, sleeves, etc.)
  • Highlights
  • Decorative masks and overlays

For Lua’s model, let’s start with an easy one:

🏷️ Clipping the Badge Parts

  1. Open the Parts Window
  2. Expand Lua_Faye_VTuber_Model > Chest
  3. Look for parts labeled "Badge_"
  1. Select "Badge_Mask" (this is your clipping mask)
  2. Copy its ID from the Inspector Window
  3. Select all other "Badge_" Art Meshes
  4. Paste the copied ID into their Clipping ID box

✅ All Badge parts are now clipped cleanly to the mask.

📌 Full List of What to Clip in the Lua Model

You can now clip the rest of the model using this checklist:

  • Head_Shading → clip to Head_Colour
  • Neck_Shadow → clip to Neck

Left Eye:

  • Eye_Highlight_Left_(1–4)
  • Eye_White_Shadow_Left
  • Iris_Lines_Left, Pupil_Left, Pupil_Shadow_Left
  • Eyeball_Lines_Left, Iris_Blob_Left, Iris_Colour_Left, Iris_Glow_Left
    → All clip to Eye_White_Left

Right Eye:

  • Same parts as above → clip to Eye_White_Right

Arms:

  • Shirt_Sleeve_Shadow_Left → clip to Arm_Left
  • Shirt_Sleeve_Shadow_Right → clip to Arm_Right

Torso:

  • Shirt_Straps_Shadow → clip to Torso
  • Chest_Shadow → clip to Waist_Buttons, Shirt_Torso_Left, Shirt_Torso_Right, Ribbon_Middle_1–3, White_Shirt

Skirt Armor:

  • Skirt_Armor_Plate_Highlight_Left → clip to Skirt_Armor_Plate_Colour_Left
  • Skirt_Armor_Plate_Highlight_Right → clip to Skirt_Armor_Plate_Colour_Right

Legs:

  • Leg_Metal_Loop_Highlight_Left → clip to Leg_Metal_Loop_Base_Left
  • Leg_Metal_Loop_Highlight_Right → clip to Leg_Metal_Loop_Base_Right

Earring:

  • Earring_Highlight → clip to Earring_Colour

Take your time working through this list—you can select multiple Art Meshes at once to apply the same Clipping ID in one go!

⚠️ IMPORTANT

If parts still look off, make sure your clipping IDs are correct and that you’ve selected the right mask.
Use the Parts Window and Inspector Window together to double-check names and IDs.

🏁 End of Level 1 - Stage 2 | Clipping

Level 1 - Fundamentals
>
Stage 2 - Clipping

Stage 2 - Clipping

STAGE

🧭 Lesson Objective

1️⃣ Learn what clipping is and how it works in Live2D Cubism
2️⃣ Learn how to apply clipping between Art Meshes
3️⃣ Clip all the required parts in the Lua model correctly

🎯 Lesson Quests

🚩 Quest 1: Learn what clipping is, and try clipping two Art Meshes together
🚩 Quest 2: Clip the Art Meshes required on the Lua Model

🚩 Quest 1: What is Clipping?

Clipping allows you to "mask" or hide an Art Mesh based on the shape of another Art Mesh, which acts as the clipping mask.

When clipped, the visible part of an Art Mesh will only appear inside the boundaries of the mask.

💡 What is an Art Mesh?

An Art Mesh is a single art layer of the model that has a mesh drawn on top of it for deformation, animation, and movement.

So when we say "Art Mesh," we’re referring to both the art and its editable mesh.

📁 Try Clipping with Downloadable Study File

To follow along with this lesson, make sure to download the study file at the top of the lesson.

Level 1 - Stage 1 | Clipping Study File

You’ll see two Art Meshes: the Protagonist Logo and a Purple Circle.

  • Without clipping: the logo moves freely on top of the circle.
Live2D Un-clipped Example
  • With clipping: the logo becomes masked by the circle—it only appears inside the circle.
Live2D Un-clipped Example

🛠️ How to Apply Clipping

  1. Click on the masking Art Mesh (the shape you want to clip to, and in this case the purple circle).
  2. In the Inspector Window, look for the ID of the Art Mesh.
    • Example: If the layer is named "Circle", the ID is also "Circle".
An Art meshes Name and ID
    • ⚠️ Live2D renames IDs with "Artmesh#" if your layer names have spaces. To avoid this, name your PSD layers with underscores instead of spaces (e.g., Mouth_line instead of Mouth line).
  1. Copy the ID of the mask (e.g., "Circle").
  2. Click on the Art Mesh you want to clip (e.g., "Protagonist Logo").
  3. In its Inspector Window, paste the copied ID into the Clipping ID box.

✅ The Protagonist Logo will now be clipped to the circle, and will now only appear inside the mask’s shape.

🔄 Reverse Clipping (Optional)

Want the Art Mesh to appear only outside the mask?

Enable Invert Mask in the Inspector Window. This makes the clipped art show only outside the masked area.

Live2D Reverse-clipped Example

🚩 Quest 2: Clipping Art Meshes on the Lua Model

When you first import the Lua model, you’ll notice it looks a little strange. That’s because nothing is clipped yet.

To clean this up, we need to clip the correct parts of the model together.

📋 Common Parts to Clip on VTuber Models

  • Shadows (hair, clothing, sleeves, etc.)
  • Highlights
  • Decorative masks and overlays

For Lua’s model, let’s start with an easy one:

🏷️ Clipping the Badge Parts

  1. Open the Parts Window
  2. Expand Lua_Faye_VTuber_Model > Chest
  3. Look for parts labeled "Badge_"
  1. Select "Badge_Mask" (this is your clipping mask)
  2. Copy its ID from the Inspector Window
  3. Select all other "Badge_" Art Meshes
  4. Paste the copied ID into their Clipping ID box

✅ All Badge parts are now clipped cleanly to the mask.

📌 Full List of What to Clip in the Lua Model

You can now clip the rest of the model using this checklist:

  • Head_Shading → clip to Head_Colour
  • Neck_Shadow → clip to Neck

Left Eye:

  • Eye_Highlight_Left_(1–4)
  • Eye_White_Shadow_Left
  • Iris_Lines_Left, Pupil_Left, Pupil_Shadow_Left
  • Eyeball_Lines_Left, Iris_Blob_Left, Iris_Colour_Left, Iris_Glow_Left
    → All clip to Eye_White_Left

Right Eye:

  • Same parts as above → clip to Eye_White_Right

Arms:

  • Shirt_Sleeve_Shadow_Left → clip to Arm_Left
  • Shirt_Sleeve_Shadow_Right → clip to Arm_Right

Torso:

  • Shirt_Straps_Shadow → clip to Torso
  • Chest_Shadow → clip to Waist_Buttons, Shirt_Torso_Left, Shirt_Torso_Right, Ribbon_Middle_1–3, White_Shirt

Skirt Armor:

  • Skirt_Armor_Plate_Highlight_Left → clip to Skirt_Armor_Plate_Colour_Left
  • Skirt_Armor_Plate_Highlight_Right → clip to Skirt_Armor_Plate_Colour_Right

Legs:

  • Leg_Metal_Loop_Highlight_Left → clip to Leg_Metal_Loop_Base_Left
  • Leg_Metal_Loop_Highlight_Right → clip to Leg_Metal_Loop_Base_Right

Earring:

  • Earring_Highlight → clip to Earring_Colour

Take your time working through this list—you can select multiple Art Meshes at once to apply the same Clipping ID in one go!

⚠️ IMPORTANT

If parts still look off, make sure your clipping IDs are correct and that you’ve selected the right mask.
Use the Parts Window and Inspector Window together to double-check names and IDs.

🏁 End of Level 1 - Stage 2 | Clipping

Level 1 - Fundamentals
>
Stage 2 - Clipping

Stage 2 - Clipping

STAGE
The fundamentals behind clipping within Live2D Cubism.
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