Level 1 - Fundamentals
>
Stage 7 - File Templates

Stage 7 - File Templates

STAGE

🧭 Lesson Objective

1️⃣ Learn what a File Template is and why it's useful

2️⃣ Learn how to create your own File Template

3️⃣ Learn to create folders to organize parameters

🎯 Lesson Quests

🚩 Quest 1: Learn what a File Template is
🚩 Quest 2: Create a File Template
🚩 Quest 3: Learn how to make folders to organize parameters

🚩 Quest 1: Learn What a File Template Is

A Live2D file template is a setup file that includes your basic parameter setup and deformer hierarchy, but no animation or model artwork yet.

Again, it has no animation yet. Every model is different and should be rigged independantly.


So then, why use a file template?

If you're rigging multiple models — especially for commissions — this saves a ton of time. Instead of rebuilding the same starter rig structure over and over, you just open the template and begin.

Then when you start a new model, all you have to do is:

  • Import and prep the new model art
  • Resize the base deformers
  • Set up anything else specific for the new character

But the foundation is already there!

🚩 Quest 2: Create a File Template

As you gain experience, you’ll develop preferences for:

  • Which parameters you use
  • How you organize deformers
  • What physics setups you like

Eventually, you’ll want a base file that reflects your own rigging style.

Here’s an example of a basic deformer hierarchy I commonly use:

🧱 Sample Deformer Hierarchy

  • Master Body [Z]
    • Master Body [XY]
      • Breathe
        • Head X [Body X Movement]
          • Head Rotation [Z] (Rotation Deformer)
            • Head [XY]
              • Face [XY]
              • Ears [XY]
              • Bangs [XY]
              • Mid Hair [XY]
              • Back Hair [XY]
              • Face Parts [XY]
                • Eyebrows [XY]
                • Nose [XY]
                • Mouth [XY]
                • Eyes [XY]
          • Body [XY]
            • Torso [XY]
            • Neck [XY]
            • Hips [XY]
            • Arms [XY]
            • Legs [XY]
            • Clothing [XY]

This setup gives you a solid foundation for almost any model.

Once your structure is ready:

  • Save the file as your base template
  • Open it when starting new projects
  • Change the canvas size if needed
  • Resize all of your deformers to the parts of the model you are rigging
  • Import your model art and start rigging

You can always add more detail or customize further, but this saves you time for new models.

🚩 Quest 3: Make Folders to Organize Parameters

As your parameter list grows, it can quickly become cluttered. Thankfully, you can organize parameters into folders.

📁 How to Create Parameter Folders:

  1. In the Parameter window, click the folder icon at the bottom right of the window
  1. Name your folder
  2. Drag parameters into it

You can also right-click a folder and choose Label Color to color-code them for better visibility.

Organizing parameters this way is especially helpful for:

  • Separating face vs body controls
  • Grouping physics-related parameters
  • Keeping custom parameters easy to find

📦 Study File

Level 1 - Stage 7 | Lua File Template

Yoona's Current Commission Template

🏁 End of Level 1 - Stage 7 | File Templates

Level 1 - Fundamentals
>
Stage 7 - File Templates

Stage 7 - File Templates

STAGE

🧭 Lesson Objective

1️⃣ Learn what a File Template is and why it's useful

2️⃣ Learn how to create your own File Template

3️⃣ Learn to create folders to organize parameters

🎯 Lesson Quests

🚩 Quest 1: Learn what a File Template is
🚩 Quest 2: Create a File Template
🚩 Quest 3: Learn how to make folders to organize parameters

🚩 Quest 1: Learn What a File Template Is

A Live2D file template is a setup file that includes your basic parameter setup and deformer hierarchy, but no animation or model artwork yet.

Again, it has no animation yet. Every model is different and should be rigged independantly.


So then, why use a file template?

If you're rigging multiple models — especially for commissions — this saves a ton of time. Instead of rebuilding the same starter rig structure over and over, you just open the template and begin.

Then when you start a new model, all you have to do is:

  • Import and prep the new model art
  • Resize the base deformers
  • Set up anything else specific for the new character

But the foundation is already there!

🚩 Quest 2: Create a File Template

As you gain experience, you’ll develop preferences for:

  • Which parameters you use
  • How you organize deformers
  • What physics setups you like

Eventually, you’ll want a base file that reflects your own rigging style.

Here’s an example of a basic deformer hierarchy I commonly use:

🧱 Sample Deformer Hierarchy

  • Master Body [Z]
    • Master Body [XY]
      • Breathe
        • Head X [Body X Movement]
          • Head Rotation [Z] (Rotation Deformer)
            • Head [XY]
              • Face [XY]
              • Ears [XY]
              • Bangs [XY]
              • Mid Hair [XY]
              • Back Hair [XY]
              • Face Parts [XY]
                • Eyebrows [XY]
                • Nose [XY]
                • Mouth [XY]
                • Eyes [XY]
          • Body [XY]
            • Torso [XY]
            • Neck [XY]
            • Hips [XY]
            • Arms [XY]
            • Legs [XY]
            • Clothing [XY]

This setup gives you a solid foundation for almost any model.

Once your structure is ready:

  • Save the file as your base template
  • Open it when starting new projects
  • Change the canvas size if needed
  • Resize all of your deformers to the parts of the model you are rigging
  • Import your model art and start rigging

You can always add more detail or customize further, but this saves you time for new models.

🚩 Quest 3: Make Folders to Organize Parameters

As your parameter list grows, it can quickly become cluttered. Thankfully, you can organize parameters into folders.

📁 How to Create Parameter Folders:

  1. In the Parameter window, click the folder icon at the bottom right of the window
  1. Name your folder
  2. Drag parameters into it

You can also right-click a folder and choose Label Color to color-code them for better visibility.

Organizing parameters this way is especially helpful for:

  • Separating face vs body controls
  • Grouping physics-related parameters
  • Keeping custom parameters easy to find

📦 Study File

Level 1 - Stage 7 | Lua File Template

Yoona's Current Commission Template

🏁 End of Level 1 - Stage 7 | File Templates

Level 1 - Fundamentals
>
Stage 7 - File Templates

Stage 7 - File Templates

STAGE
Learn how using FIle Templates can speed up your rigging process.
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