1️⃣ Learn what a deformer is and the two different types
2️⃣ Learn how to create deformers
3️⃣ Learn what a deformer hierarchy is and how to create one
🚩 Quest 1: Learn what a deformer is
🚩 Quest 2: Learn the different types of deformers
🚩 Quest 3: Learn what a deformer hierarchy is
🚩 Quest 4: Create a Warp & Rotation deformer
🚩 Quest 5: Alter a deformer's settings
🚩 Quest 6: Create a deformer hierarchy
A Deformer is a tool that allows you to bend or move ArtMeshes without directly editing the mesh itself. It’s like a container — you can group multiple ArtMeshes or other deformers inside it, and then control them all at once.
Deformers can act like folders, letting you apply movement or transformation to everything inside, making rigging much more organized and powerful.
There are two main types of deformers in Live2D:
Warp Deformers are used to bend and stretch artwork.
They use a grid of points to create smooth warping effects and are the most common type used in Live2D rigging.
Rotation Deformers are used for rotational movement, like turning the head or rotating arms.
They do not bend or stretch the art inside — they simply rotate it as a whole.
You can nest deformers inside each other to create a hierarchy, where one deformer influences everything below it.
💡 All ArtMeshes behave like child deformers when inside a deformer.
If you move a Master Deformer, everything inside it (like the Head, Arms, or Face deformers) will move too.
If you move just the Head Deformer, only the head parts move — the body stays in place.
This structure is key to keeping your rig clean, organized, and easy to animate.
Head_X
, Arm_L_Warp
)More divisions = smoother movement but heavier performance
Use the Arrow Tool to click and drag the red box corners around the deformer.
Use this tool to “brush” movement into the mesh structure.
To build a hierarchy:
You can also drag ArtMeshes into deformers to organize them under movement groups.
Here’s a simplified version of the starting hierarchy I used for the Lua model:
You can use the study file if you’d like to see how it’s built, or try building it from scratch for extra practice.
Level 1 - Stage 4 | Deformer Study File
1️⃣ Learn what a deformer is and the two different types
2️⃣ Learn how to create deformers
3️⃣ Learn what a deformer hierarchy is and how to create one
🚩 Quest 1: Learn what a deformer is
🚩 Quest 2: Learn the different types of deformers
🚩 Quest 3: Learn what a deformer hierarchy is
🚩 Quest 4: Create a Warp & Rotation deformer
🚩 Quest 5: Alter a deformer's settings
🚩 Quest 6: Create a deformer hierarchy
A Deformer is a tool that allows you to bend or move ArtMeshes without directly editing the mesh itself. It’s like a container — you can group multiple ArtMeshes or other deformers inside it, and then control them all at once.
Deformers can act like folders, letting you apply movement or transformation to everything inside, making rigging much more organized and powerful.
There are two main types of deformers in Live2D:
Warp Deformers are used to bend and stretch artwork.
They use a grid of points to create smooth warping effects and are the most common type used in Live2D rigging.
Rotation Deformers are used for rotational movement, like turning the head or rotating arms.
They do not bend or stretch the art inside — they simply rotate it as a whole.
You can nest deformers inside each other to create a hierarchy, where one deformer influences everything below it.
💡 All ArtMeshes behave like child deformers when inside a deformer.
If you move a Master Deformer, everything inside it (like the Head, Arms, or Face deformers) will move too.
If you move just the Head Deformer, only the head parts move — the body stays in place.
This structure is key to keeping your rig clean, organized, and easy to animate.
Head_X
, Arm_L_Warp
)More divisions = smoother movement but heavier performance
Use the Arrow Tool to click and drag the red box corners around the deformer.
Use this tool to “brush” movement into the mesh structure.
To build a hierarchy:
You can also drag ArtMeshes into deformers to organize them under movement groups.
Here’s a simplified version of the starting hierarchy I used for the Lua model:
You can use the study file if you’d like to see how it’s built, or try building it from scratch for extra practice.
Level 1 - Stage 4 | Deformer Study File