Level 1 - Fundamentals
>
Stage 6 - Draw Order

Stage 6 - Draw Order

STAGE

🧭 Lesson Objective

1️⃣ Learn what Draw Order is

2️⃣ Learn how to change the Draw Order of parts in your model

🎯 Lesson Quests

🚩 Quest 1: Learn what Draw Order is
🚩 Quest 2: Change the Draw Order of the Hair, Face Parts, and Face

🚩 Quest 1: Learn What Draw Order Is

In your original .psd file, layers are arranged top-to-bottom — meaning that layers at the top show above everything else.

This is the layering of a .psd file:

(VTuber: @Xolalotl)
(Art: @FangW_CMS)

As you can see, the layers within the .psd display the art pieces with the upper layers displaying on top of the lower layers.

Draw Order can Overwrite this layering system.

Each ArtMesh has a Draw Order value between 0 and 1000.

  • Higher number = appears in front
  • Lower number = appears behind

Even if your mesh appears higher in the Parts Window list, a lower draw order number will push it behind other parts.

🧪 Example: Protagonist Logo vs Purple Circle

In this example, the Protagonist Logo is above the Purple Circle in the list. But both have Draw Orders:

  • Logo = 500
  • Circle = 500

If we lower the Logo's Draw Order to 499, it now appears behind the Circle — even though it’s still listed above in the hierarchy.

🔧 How to Change Draw Order:

  1. Select the ArtMesh
  2. Open the Inspector Window
  3. Scroll to the Draw Order field
  4. Change the number (0–1000)

This allows you to manually control what appears in front without reordering your hierarchy.

Now that the logo is changed to a lower draw order, it will now appear behind the circle, even though it's above the circle in the parts list.

🚩 Quest 2: Change Draw Order for the Lua Model

To prepare the Lua model for rigging, we’ll set up Draw Orders for common overlapping parts:

  • Bangs900
  • Middle Hair800
  • Eye Parts (eyebrows, eyelashes, highlights, eyeballs) → 750
  • Mouth & Nose750
  • Face & Ears700

This setup ensures that hair sits on top, followed by facial features, and finally the base face layer beneath everything else.

🚩 Quest 3: Draw Order Can Be Keyframed to Parameters

You can also keyframe Draw Order changes to a parameter — meaning the draw order can shift depending on movement.

A common example is with ears:
When the head turns to the side, the ear might need to jump from behind the head to in front of it. Instead of manually switching art layers, you can keyframe the Draw Order so this happens automatically.

🔧 How to do it:

  1. Select the art mesh (e.g. an ear)
  2. Add a parameter (like Angle X)
  3. Set different draw order values at each key position of the parameter (e.g. 499 → 501)

Now, when the head turns, the ear will smoothly switch layers — all through parameter keyframes!

🏁 End of Level 1 - Stage 6 | Draw Order

Level 1 - Fundamentals
>
Stage 6 - Draw Order

Stage 6 - Draw Order

STAGE

🧭 Lesson Objective

1️⃣ Learn what Draw Order is

2️⃣ Learn how to change the Draw Order of parts in your model

🎯 Lesson Quests

🚩 Quest 1: Learn what Draw Order is
🚩 Quest 2: Change the Draw Order of the Hair, Face Parts, and Face

🚩 Quest 1: Learn What Draw Order Is

In your original .psd file, layers are arranged top-to-bottom — meaning that layers at the top show above everything else.

This is the layering of a .psd file:

(VTuber: @Xolalotl)
(Art: @FangW_CMS)

As you can see, the layers within the .psd display the art pieces with the upper layers displaying on top of the lower layers.

Draw Order can Overwrite this layering system.

Each ArtMesh has a Draw Order value between 0 and 1000.

  • Higher number = appears in front
  • Lower number = appears behind

Even if your mesh appears higher in the Parts Window list, a lower draw order number will push it behind other parts.

🧪 Example: Protagonist Logo vs Purple Circle

In this example, the Protagonist Logo is above the Purple Circle in the list. But both have Draw Orders:

  • Logo = 500
  • Circle = 500

If we lower the Logo's Draw Order to 499, it now appears behind the Circle — even though it’s still listed above in the hierarchy.

🔧 How to Change Draw Order:

  1. Select the ArtMesh
  2. Open the Inspector Window
  3. Scroll to the Draw Order field
  4. Change the number (0–1000)

This allows you to manually control what appears in front without reordering your hierarchy.

Now that the logo is changed to a lower draw order, it will now appear behind the circle, even though it's above the circle in the parts list.

🚩 Quest 2: Change Draw Order for the Lua Model

To prepare the Lua model for rigging, we’ll set up Draw Orders for common overlapping parts:

  • Bangs900
  • Middle Hair800
  • Eye Parts (eyebrows, eyelashes, highlights, eyeballs) → 750
  • Mouth & Nose750
  • Face & Ears700

This setup ensures that hair sits on top, followed by facial features, and finally the base face layer beneath everything else.

🚩 Quest 3: Draw Order Can Be Keyframed to Parameters

You can also keyframe Draw Order changes to a parameter — meaning the draw order can shift depending on movement.

A common example is with ears:
When the head turns to the side, the ear might need to jump from behind the head to in front of it. Instead of manually switching art layers, you can keyframe the Draw Order so this happens automatically.

🔧 How to do it:

  1. Select the art mesh (e.g. an ear)
  2. Add a parameter (like Angle X)
  3. Set different draw order values at each key position of the parameter (e.g. 499 → 501)

Now, when the head turns, the ear will smoothly switch layers — all through parameter keyframes!

🏁 End of Level 1 - Stage 6 | Draw Order

Level 1 - Fundamentals
>
Stage 6 - Draw Order

Stage 6 - Draw Order

STAGE
Learn about Draw Order and how it's used to change the art mesh hierarchy.
Mark as Complete
OTHER STAGES: