Level 2 - Eyes & Brows
>
Stage 1 - Eyelash Open/Close

Stage 1 - Eyelash Open/Close

STAGE

🧭 Lesson Objective

1️⃣ Make the Eyes Open & Close

2️⃣ Make the Eyes Smile & Neutral

3️⃣ Learn how to rig the Eyelashes

🎯 Lesson Quests

🚩 Quest 1: Create Custom Art Meshes for the Important Eye Parts
🚩 Quest 2: Create Deformer Hierarchy for Eyes
🚩 Quest 3: Change Draw Order and Blend Mode of Eye Parts
🚩 Quest 4: Learn what parts of the Eye get keyed to what parameter
🚩 Quest 5: Rig the Eye

🚩 Quest 1: Create Custom Art Meshes for the Important Eye Parts

To help the eye parts deform nicely, we’ll manually mesh some key ArtMeshes:

  • Eyelash_Main_Left & Eyelash_Main_Right
  • Eyelash_Side_Left & Eyelash_Side_Right
  • Iris_Lines_Left & Iris_Colour_Left
  • Iris_Lines_Right & Iris_Colour_Right
    • Select both at once and use manual mesh editing to make them match
  • Eye_White_Left & Eye_White_Right

The rest of the eye parts can use auto meshes for now.

🚩 Quest 2: Create Deformer Hierarchy for Eyes

Create this exact deformer hierarchy for the Left Eye only (we’ll copy it later for the right side):

🧱 Eye Deformer Structure

Use [XY] for movement, [PH] for physics, and keep Art Meshes nested under the appropriate deformers.

  • Eyes [XY]
    • Highlights [XY] Left
      • Highlights Open/Close
        • Highlight 1 [XY]
          • Highlight 1 [PH]
            • Eye_Highlight_Left_1
        • Highlight 2 [XY]
          • Highlight 2 [PH]
            • Eye_Highlight_Left_2
        • Highlight 3 [XY]
          • Highlight 3 [PH]
            • Eye_Highlight_Left_3
        • Highlight 4 [XY]
          • Highlight 4 [PH]
            • Eye_Highlight_Left_4
    • Eyelash [XY] Left
      • Eyelash - Eyebrow Y
      • Eyelash - Eyebrow Angle/Form
      • Eyelash - Eyeball XY
        • Eyelash [PH]
          • Eyelash_1_Left
          • Eyelash_2_Left
          • Eyelash_Main_Left
          • Eyelash_Side_Left
          • Eyelash_Lower_Left
          • Eyelid_Pink_Left
          • Eyelid_Crease_Left
          • Eyelid_Crease_Shadow_Left
          • Eyelid_Lower_Left
          • Eye_White_Shadow_Left
          • Eye_White_Left
    • Eyeball [XY] Left
      • Eyeball Open/Close
      • Eyeball - Eyebrow
        • Iris [XY]
          • Iris [PH]
            • Iris_Lines_Left
            • Iris_Colour_Left
            • Iris_Glow_Left
        • Pupil [XY]
          • Pupil [PH]
            • Pupil_Left
            • Pupil_Shadow_Left
        • Eyeball Lines [XY]
          • Eyeball Lines [PH]
            • Eyeball_Lines_Left
        • Blob [XY]
          • Blob [PH]
            • Iris_Blob_1_Left

⚠️ Important: You do not need to build this again for the right eye. We’ll copy the Left Eye deformers later.

🚩 Quest 3: Change Draw Order and Blend Mode of Eye Parts

🎨 Set Draw Order

Since the only thing covering the eyes is the bangs, we can safely give all Eye ArtMeshes a Draw Order of 800.

  1. Select all eye ArtMeshes
  2. Open the Inspector Window
  3. Set Draw Order = 800

💡 Set Blend Mode

Live2D has three blend modes you can assign to any ArtMesh:

  • Normal
  • Multiply
  • Additive

We want to apply Additive to glowing or soft effects in the eyes.

Change the Blend Mode to “Additive” for the following:

  • Eye_Highlight_Left_1
  • Eye_Highlight_Left_2
  • Eye_Highlight_Left_3
  • Eye_Highlight_Left_4
  • Eyeball_Lines_Left

🚩 Quest 4: Learn What Parts of the Eye Get Keyed to What Parameter

Here are the parameters and values you’ll need for the Lua Model. (Different models or rigging styles can use different values, but generally stay around the same area)

  1. EyeL Open - ID: ParamEyeLOpen

    • Minimum: 0 | Default: 1 | Maximum: 1.8
  2. EyeL Smile - ID: ParamEyeLSmile

    • Minimum: 0 | Default: 1 | Maximum: 1

The same Parameters need to be made for the Right Eye.

  1. EyeR Open - ID: ParamEyeROpen

    • Minimum: 0 | Default: 1 | Maximum: 1.8
  2. EyeR Smile - ID: ParamEyeRSmile

    • Minimum: 0 | Default: 1 | Maximum: 1

🧠 For this tutorial, and in my usual rigs, I tend to name the deformers with a guide for what they do:

  • [XY] deformers → usually control Angle X / Angle Y, or Body X / Body Y Angles
  • [PH] deformers → will be linked to physics parameters (next lesson)
  • [Open/Close] → linked to Eye Open and Eye Smile
  • [Eyebrow] → respond to Eyebrow Form, Y Position, and Angle

We specifically name our deformers to match the parameters they’ll be rigged to — this makes it easier to follow as we rig.

🚩 Quest 5: Rig the Eye

🛠️ Rigging Tools

🖱️ Arrow Tool

  • Move or select individual points

🎨 Deform Brush Tool

  • Smoothly push around areas of the mesh
  • Hold B + Left Click + Drag to resize the brush

🖌️ Brush Selection Tool

  • This tool works similar to the Deform Brush Tool
  • Instead of clicking and dragging points, you can paint on a selected area to move the selected points
Live2D Example

✏️ Deform Path Edit Tool

  • Draw a line through an ArtMesh and manipulate groups of points along it
  • Use this to gently deform curves like eyelids

Select the tool form the top tool bar, and draw a line across an art mesh to create the moveable points.

Live2D Example

🔁 Deformer Reflect Motion

After rigging one side point of a parameter (e.g. left or right), use Reflect Motion to automatically mirror the deformation.

Live2D Example

Use the “Palette Menu” on the Parameter window
Select “Reflect Motion…”

👁️ Key Parameters for Rigging Eyes

You’ll mainly rig the eyes to these two parameters:

  • ParamEyeLOpen (Eye opening/closing)
  • ParamEyeLSmile (Eye Smile)

Move each individual eye part on the properly posistioned keyframes to match the shapes provided in the chart above.

You can view the workflow VOD at the end of this Level for the entire eye rigging process.

📦 Study File

Level 2 - Stage 1 | Study File

🏁 End of Level 2 - Stage 1 | Eyelash Open/Close

Level 2 - Eyes & Brows
>
Stage 1 - Eyelash Open/Close

Stage 1 - Eyelash Open/Close

STAGE

🧭 Lesson Objective

1️⃣ Make the Eyes Open & Close

2️⃣ Make the Eyes Smile & Neutral

3️⃣ Learn how to rig the Eyelashes

🎯 Lesson Quests

🚩 Quest 1: Create Custom Art Meshes for the Important Eye Parts
🚩 Quest 2: Create Deformer Hierarchy for Eyes
🚩 Quest 3: Change Draw Order and Blend Mode of Eye Parts
🚩 Quest 4: Learn what parts of the Eye get keyed to what parameter
🚩 Quest 5: Rig the Eye

🚩 Quest 1: Create Custom Art Meshes for the Important Eye Parts

To help the eye parts deform nicely, we’ll manually mesh some key ArtMeshes:

  • Eyelash_Main_Left & Eyelash_Main_Right
  • Eyelash_Side_Left & Eyelash_Side_Right
  • Iris_Lines_Left & Iris_Colour_Left
  • Iris_Lines_Right & Iris_Colour_Right
    • Select both at once and use manual mesh editing to make them match
  • Eye_White_Left & Eye_White_Right

The rest of the eye parts can use auto meshes for now.

🚩 Quest 2: Create Deformer Hierarchy for Eyes

Create this exact deformer hierarchy for the Left Eye only (we’ll copy it later for the right side):

🧱 Eye Deformer Structure

Use [XY] for movement, [PH] for physics, and keep Art Meshes nested under the appropriate deformers.

  • Eyes [XY]
    • Highlights [XY] Left
      • Highlights Open/Close
        • Highlight 1 [XY]
          • Highlight 1 [PH]
            • Eye_Highlight_Left_1
        • Highlight 2 [XY]
          • Highlight 2 [PH]
            • Eye_Highlight_Left_2
        • Highlight 3 [XY]
          • Highlight 3 [PH]
            • Eye_Highlight_Left_3
        • Highlight 4 [XY]
          • Highlight 4 [PH]
            • Eye_Highlight_Left_4
    • Eyelash [XY] Left
      • Eyelash - Eyebrow Y
      • Eyelash - Eyebrow Angle/Form
      • Eyelash - Eyeball XY
        • Eyelash [PH]
          • Eyelash_1_Left
          • Eyelash_2_Left
          • Eyelash_Main_Left
          • Eyelash_Side_Left
          • Eyelash_Lower_Left
          • Eyelid_Pink_Left
          • Eyelid_Crease_Left
          • Eyelid_Crease_Shadow_Left
          • Eyelid_Lower_Left
          • Eye_White_Shadow_Left
          • Eye_White_Left
    • Eyeball [XY] Left
      • Eyeball Open/Close
      • Eyeball - Eyebrow
        • Iris [XY]
          • Iris [PH]
            • Iris_Lines_Left
            • Iris_Colour_Left
            • Iris_Glow_Left
        • Pupil [XY]
          • Pupil [PH]
            • Pupil_Left
            • Pupil_Shadow_Left
        • Eyeball Lines [XY]
          • Eyeball Lines [PH]
            • Eyeball_Lines_Left
        • Blob [XY]
          • Blob [PH]
            • Iris_Blob_1_Left

⚠️ Important: You do not need to build this again for the right eye. We’ll copy the Left Eye deformers later.

🚩 Quest 3: Change Draw Order and Blend Mode of Eye Parts

🎨 Set Draw Order

Since the only thing covering the eyes is the bangs, we can safely give all Eye ArtMeshes a Draw Order of 800.

  1. Select all eye ArtMeshes
  2. Open the Inspector Window
  3. Set Draw Order = 800

💡 Set Blend Mode

Live2D has three blend modes you can assign to any ArtMesh:

  • Normal
  • Multiply
  • Additive

We want to apply Additive to glowing or soft effects in the eyes.

Change the Blend Mode to “Additive” for the following:

  • Eye_Highlight_Left_1
  • Eye_Highlight_Left_2
  • Eye_Highlight_Left_3
  • Eye_Highlight_Left_4
  • Eyeball_Lines_Left

🚩 Quest 4: Learn What Parts of the Eye Get Keyed to What Parameter

Here are the parameters and values you’ll need for the Lua Model. (Different models or rigging styles can use different values, but generally stay around the same area)

  1. EyeL Open - ID: ParamEyeLOpen

    • Minimum: 0 | Default: 1 | Maximum: 1.8
  2. EyeL Smile - ID: ParamEyeLSmile

    • Minimum: 0 | Default: 1 | Maximum: 1

The same Parameters need to be made for the Right Eye.

  1. EyeR Open - ID: ParamEyeROpen

    • Minimum: 0 | Default: 1 | Maximum: 1.8
  2. EyeR Smile - ID: ParamEyeRSmile

    • Minimum: 0 | Default: 1 | Maximum: 1

🧠 For this tutorial, and in my usual rigs, I tend to name the deformers with a guide for what they do:

  • [XY] deformers → usually control Angle X / Angle Y, or Body X / Body Y Angles
  • [PH] deformers → will be linked to physics parameters (next lesson)
  • [Open/Close] → linked to Eye Open and Eye Smile
  • [Eyebrow] → respond to Eyebrow Form, Y Position, and Angle

We specifically name our deformers to match the parameters they’ll be rigged to — this makes it easier to follow as we rig.

🚩 Quest 5: Rig the Eye

🛠️ Rigging Tools

🖱️ Arrow Tool

  • Move or select individual points

🎨 Deform Brush Tool

  • Smoothly push around areas of the mesh
  • Hold B + Left Click + Drag to resize the brush

🖌️ Brush Selection Tool

  • This tool works similar to the Deform Brush Tool
  • Instead of clicking and dragging points, you can paint on a selected area to move the selected points
Live2D Example

✏️ Deform Path Edit Tool

  • Draw a line through an ArtMesh and manipulate groups of points along it
  • Use this to gently deform curves like eyelids

Select the tool form the top tool bar, and draw a line across an art mesh to create the moveable points.

Live2D Example

🔁 Deformer Reflect Motion

After rigging one side point of a parameter (e.g. left or right), use Reflect Motion to automatically mirror the deformation.

Live2D Example

Use the “Palette Menu” on the Parameter window
Select “Reflect Motion…”

👁️ Key Parameters for Rigging Eyes

You’ll mainly rig the eyes to these two parameters:

  • ParamEyeLOpen (Eye opening/closing)
  • ParamEyeLSmile (Eye Smile)

Move each individual eye part on the properly posistioned keyframes to match the shapes provided in the chart above.

You can view the workflow VOD at the end of this Level for the entire eye rigging process.

📦 Study File

Level 2 - Stage 1 | Study File

🏁 End of Level 2 - Stage 1 | Eyelash Open/Close

Level 2 - Eyes & Brows
>
Stage 1 - Eyelash Open/Close

Stage 1 - Eyelash Open/Close

STAGE
Learn how to make the parts of the eye open and close.
Mark as Complete
OTHER STAGES: