1️⃣ Learn how to make physics parameters
2️⃣ Learn how to access the Physics window and understand how physics works
3️⃣ Learn how to add physics to the eyelash
🚩 Quest 1: Create Physics parameters for the Eyelash
🚩 Quest 2: Learn How Physics Works
🚩 Quest 3: How to Add Physics to the Eyelash
We’ll need to create two Blend Shape parameters that will control the eyelash’s physics motion:
-1
| Default: 0
| Max: 1
-1
| Default: 0
| Max: 1
These parameters will act as outputs for the physics motion.
Instead of using the deform brush tool, try using Temporary Path Deformation for smooth deformer bending.
CTRL + B
)Now when a parameter is set to a key value, press your shortcut to activate the Temporary Path Deformation Tool.
You can then:
This tool behaves similarly to the Deform Path Edit Tool, but gives better control for soft rigging effects.
Physics in Live2D uses the concept of a pendulum system:
EyeL Open
, EyeL Smile
EyelashL 1
, EyelashL 2
As the eye opens and closes, the input parameters move the pendulum, which go through the pendulum and apply the movements to the output parameters.
This gives your eyelash subtle bounces and squishy effects — especially during quick blinks or movement.
Go to Modeling > Physics Settings...
A new physics editor window will appear.
EyeL Open
and EyeL Smile
as inputsThis gives you two pendulum points.
In this case, becuase we have two output parameters, the two different pendulums will be keyed to separate blend shapes, adding to the overall bounce effect.
EyelashL 1
and EyelashL 2
You can also check the "Reflect" boxes to flip the motion if it looks better inverted.
Use the parameter sliders in the center of the window to preview the input motion.
You can also simulate auto-blinking for better testing:
EyeL Open
and EyeR Open
There are two ways the input parameter can drive the pendulum:
Choose based on whether you want “bouncy back” motion or longer drift/momentum.
The settings of the pendulum change how the physics will look.
In general, this is a description for what each setting does.
Duration:
The higher the value, the "heavier" the physics
The lower the value, the "lighter" the physics
Shaking Influence:
The higher the value (max of 1) the more the pendulum will shake
The lower the value (low of 0) the pendulum will not shake at all
Reaction Time:
The higher the value, the faster the reaction
The lower the value, the slower the reaction
Overall Acceleration:
The higher the value, the faster it will finish its movement
The lower the value, the longer it will take to finish its movement
🧪 Best approach: Play with these settings and see how they visually affect the lash bounce!
Level 2 - Stage 2 | Study File
1️⃣ Learn how to make physics parameters
2️⃣ Learn how to access the Physics window and understand how physics works
3️⃣ Learn how to add physics to the eyelash
🚩 Quest 1: Create Physics parameters for the Eyelash
🚩 Quest 2: Learn How Physics Works
🚩 Quest 3: How to Add Physics to the Eyelash
We’ll need to create two Blend Shape parameters that will control the eyelash’s physics motion:
-1
| Default: 0
| Max: 1
-1
| Default: 0
| Max: 1
These parameters will act as outputs for the physics motion.
Instead of using the deform brush tool, try using Temporary Path Deformation for smooth deformer bending.
CTRL + B
)Now when a parameter is set to a key value, press your shortcut to activate the Temporary Path Deformation Tool.
You can then:
This tool behaves similarly to the Deform Path Edit Tool, but gives better control for soft rigging effects.
Physics in Live2D uses the concept of a pendulum system:
EyeL Open
, EyeL Smile
EyelashL 1
, EyelashL 2
As the eye opens and closes, the input parameters move the pendulum, which go through the pendulum and apply the movements to the output parameters.
This gives your eyelash subtle bounces and squishy effects — especially during quick blinks or movement.
Go to Modeling > Physics Settings...
A new physics editor window will appear.
EyeL Open
and EyeL Smile
as inputsThis gives you two pendulum points.
In this case, becuase we have two output parameters, the two different pendulums will be keyed to separate blend shapes, adding to the overall bounce effect.
EyelashL 1
and EyelashL 2
You can also check the "Reflect" boxes to flip the motion if it looks better inverted.
Use the parameter sliders in the center of the window to preview the input motion.
You can also simulate auto-blinking for better testing:
EyeL Open
and EyeR Open
There are two ways the input parameter can drive the pendulum:
Choose based on whether you want “bouncy back” motion or longer drift/momentum.
The settings of the pendulum change how the physics will look.
In general, this is a description for what each setting does.
Duration:
The higher the value, the "heavier" the physics
The lower the value, the "lighter" the physics
Shaking Influence:
The higher the value (max of 1) the more the pendulum will shake
The lower the value (low of 0) the pendulum will not shake at all
Reaction Time:
The higher the value, the faster the reaction
The lower the value, the slower the reaction
Overall Acceleration:
The higher the value, the faster it will finish its movement
The lower the value, the longer it will take to finish its movement
🧪 Best approach: Play with these settings and see how they visually affect the lash bounce!
Level 2 - Stage 2 | Study File