1️⃣ Make the eyeballs move in the X & Y axis
2️⃣ Create physics parameters for the eyeball parts
3️⃣ Add physics to all the eyeball parts
🚩 Quest 1: Make the eyeballs move in the X & Y axis
🚩 Quest 2: Synthesize the eyeball corners and fix their deformations
🚩 Quest 3: Create physics parameters for each eyeball part
🚩 Quest 4: Add physics to each eyeball part
We’ll be using the following deformers and parameters:
-1
| Default: 0
| Max: 1
-1
| Default: 0
| Max: 1
After creating these parameters:
At Value 1 of Eyeball X Augment, deform:
Iris [XY]
Pupil [XY]
Eyeball Lines [XY]
Blob [XY]
Repeat this process for Eyeball Y Augment, but deform everything up/down
Iris [XY]
Pupil [XY]
Eyeball Lines [XY]
Blob [XY]
Again, use Reflect to mirror **VERTICALLY!!**
**Don’t forget to apply the same X and Y deformations to your Highlights [XY] deformers**
Now that the eyeballs move left, right, up, and down — we need to clean up the corner positions (diagonals).
Click the link icon beside your X and Y parameters to combine them.
This will show a 2D grid of values (e.g., -1 & -1
, 1 & 1
, etc.)
When you go to a corner position, it’ll likely look off. Instead of deforming manually, we can auto-synthesize the starting point:
Select all the deformers (Iris [XY], Pupil [XY], etc.)
Click both parameters to highlight them
Open Palette Menu > Synthesize Corners
Confirm and press OK
Now clean up each corner with the brush tool or other deformation tools.
Still looks a little bit off ^
Move the parts around a little bit more to make them look a bit better at the corners! ^
💡 Tip: You can Reflect corner motions horizontally or vertically afterward for symmetry.
You’ll need the following Blend Shape parameters for both Left and Right Eyes:
(Min: -1
, Default: 0
, Max: 1
)
Now we’ll add physics motion to each eyeball component using their [PH]
deformers and the blend shape parameters created above.
Repeat similar deformations for each [PH]
deformer and parameter.
Eyeball X Augment
)IrisL PH 1
, IrisL PH 2
)
Level 2 - Stage 3 | Study File
1️⃣ Make the eyeballs move in the X & Y axis
2️⃣ Create physics parameters for the eyeball parts
3️⃣ Add physics to all the eyeball parts
🚩 Quest 1: Make the eyeballs move in the X & Y axis
🚩 Quest 2: Synthesize the eyeball corners and fix their deformations
🚩 Quest 3: Create physics parameters for each eyeball part
🚩 Quest 4: Add physics to each eyeball part
We’ll be using the following deformers and parameters:
-1
| Default: 0
| Max: 1
-1
| Default: 0
| Max: 1
After creating these parameters:
At Value 1 of Eyeball X Augment, deform:
Iris [XY]
Pupil [XY]
Eyeball Lines [XY]
Blob [XY]
Repeat this process for Eyeball Y Augment, but deform everything up/down
Iris [XY]
Pupil [XY]
Eyeball Lines [XY]
Blob [XY]
Again, use Reflect to mirror **VERTICALLY!!**
**Don’t forget to apply the same X and Y deformations to your Highlights [XY] deformers**
Now that the eyeballs move left, right, up, and down — we need to clean up the corner positions (diagonals).
Click the link icon beside your X and Y parameters to combine them.
This will show a 2D grid of values (e.g., -1 & -1
, 1 & 1
, etc.)
When you go to a corner position, it’ll likely look off. Instead of deforming manually, we can auto-synthesize the starting point:
Select all the deformers (Iris [XY], Pupil [XY], etc.)
Click both parameters to highlight them
Open Palette Menu > Synthesize Corners
Confirm and press OK
Now clean up each corner with the brush tool or other deformation tools.
Still looks a little bit off ^
Move the parts around a little bit more to make them look a bit better at the corners! ^
💡 Tip: You can Reflect corner motions horizontally or vertically afterward for symmetry.
You’ll need the following Blend Shape parameters for both Left and Right Eyes:
(Min: -1
, Default: 0
, Max: 1
)
Now we’ll add physics motion to each eyeball component using their [PH]
deformers and the blend shape parameters created above.
Repeat similar deformations for each [PH]
deformer and parameter.
Eyeball X Augment
)IrisL PH 1
, IrisL PH 2
)
Level 2 - Stage 3 | Study File